Imagine a tabletop game that is the perfect mix of air-hockey and soccer. In Klask each player controls a pawn with a magnet from the underside of the table. Your aim is to hit a marble-sized ball into the goal on your opponent's side of the board. Each goal equals one point. Seems easy right? You'd be mistaken, as there are three magnetic "biscuits" that sit in the center of the board and if you get them stuck to your pawn, you lose. The result is a wacky, fast-paced game, that is fun for all ages and skill levels.
Lets face it, 2020 has been a strange year for everyone, and when gathering in large groups might not be the best idea, a quick and easy two-player game seems just right. Klask is a game we discovered last year, quickly fell in love with, and even challenged some customers in the store while they were shopping. The unfortunate thing is, in the case of Klask, demand doesn't necessarily influence supply as we sold out at the end of the last year and haven't been able to get more... Until now. Be warned, once this lovely game is gone, it will probably be another year before we can get our hands on more. It's never too early to think about holiday gifts!
The magnetic gameplay of Klask is unique, fun and like no other game out there! Klask will entertain all players from the youngsters to the old folks. The player is in charge of the magnets from under the table. Both players try to score while trying to avoid the white barrier magnets in the middle of the game field.
LIKE NO OTHER GAME OUT THERE!
HOW TO PLAY
Game on! Using the magnetic handles to steer their striker, players hit the orange ball around the field. Players are free to move continuously all over the field and there is no taking turns. The aim is to score points by shooting the orange ball into the opponent’s ‘goal’. But be careful not to lose control of your striker or make it fall into your own goal as this will earn your opponent a point. You can also use the orange ball to displace the white magnets around, but watch out: if two or more of the white magnets end up sticking to your striker, your opponent scores a point.