New Arrivals

 

The Adventure Zone: Bureau of Balance is a cooperative storytelling card game that lets you and your friends build your own stories in the world of The Adventure Zone. It’s accessible and easy to learn, even with zero previous experience with fantasy roleplaying games or The Adventure Zone. No need for a DM: all you need is an hour or so, a few friends, and a little creativity. 2-5 players, 60-90 Minutes, 13+ up

TAZ: Bureau of Balance uses a modular system to dynamically generate missions. One night you may find yourself fighting sarcastic specters as you make your way through haunted caverns, while your next mission might pit you against cunning gerblins on a train racing towards a perilous destination. With 12 decks of double-sided cards as a foundation, TAZ: Bureau of Balance provides players with over 120 hours of unique challenges.  

 


$49.99
SKU: 6430031713503

KLASK

Imagine a tabletop game that is the perfect mix of air-hockey and soccer. In Klask each player controls a pawn with a magnet from the underside of the table. Your aim is to hit a marble-sized ball into the goal on your opponent's side of the board. Each goal equals one point. Seems easy right? You'd be mistaken, as there are three magnetic "biscuits" that sit in the center of the board and if you get them stuck to your pawn, you lose. The result is a wacky, fast-paced game, that is fun for all ages and skill levels.
Lets face it, 2020 has been a strange year for everyone, and when gathering in large groups might not be the best idea, a quick and easy two-player game seems just right. Klask is a game we discovered last year, quickly fell in love with, and even challenged some customers in the store while they were shopping. The unfortunate thing is, in the case of Klask, demand doesn't necessarily influence supply as we sold out at the end of the last year and haven't been able to get more... Until now.
Be warned, once this lovely game is gone, it will probably be another year before we can get our hands on more. It's never too early to think about holiday gifts!

The magnetic gameplay of Klask is unique, fun and like no other game out there! Klask will entertain all players from the youngsters to the old folks. The player is in charge of the magnets from under the table. Both players try to score while trying to avoid the white barrier magnets in the middle of the game field.

LIKE NO OTHER GAME OUT THERE!

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HOW TO PLAY

Game on! Using the magnetic handles to steer their striker, players hit the orange ball around the field. Players are free to move continuously all over the field and there is no taking turns. The aim is to score points by shooting the orange ball into the opponent’s ‘goal’. But be careful not to lose control of your striker or make it fall into your own goal as this will earn your opponent a point. You can also use the orange ball to displace the white magnets around, but watch out: if two or more of the white magnets end up sticking to your striker, your opponent scores a point.

 


$79.99
SKU: 6430031713305

  • BEST PARTY GAME: Klask was ranked as the #1 party game of 2015 in Sweden and Norway!
  • FAST AND FRANTIC: 4 player mayhem! Get your hand under the table! Try to score but watch out for the hole! Use your magnetic handle and striker to defend your half, avoid the biscuits (magnets) and send the ball flying into your opponent’s goal to score. Be careful not to land your striker in your own goal!
  • PLAY IT ANYWHERE: Like a foosball table on-the-go, Klask comes fully assembled and can be played on any flat surface, making it the perfect tabletop game for the pub
  • BEAUTIFULLY DESIGNED: Carefully designed in the finest regions of Denmark with a lovely wooden finish to help the game stand out.
  • UPGRADES FROM THE ORIGINAL KLASK - Includes updated white magnets (Biscuits 2.0) with more rounded corners and PTFE stickers to reduce scratching for kids and adults alike. For 2 players,each match lasts around 10 minutes – set up a tournament to find out who the true champion is


$49.99
SKU: 729220080707

Every spring, millions of monarch butterflies leave Mexico to spread out across eastern North America. Every fall, millions fly back to Mexico. However, no single butterfly ever makes the round trip. Mariposas is a game of movement and set collection that lets players be part of this amazing journey.

Mariposas is played in three seasons. In general, your butterflies will try to head north in spring, spread out in summer, and return south in the fall. At the end of each season, there is a scoring round. At the end of fall, the player with the most victory points has the most successful family of butterflies and wins the game.

2-5 players
Ages 14+
45-75 minute play time


Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game.

The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on?

Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.


$54.99
SKU: 892884000241

In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!

Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips and add them to their pot. The higher the face value of the drawn chip, the further it is placed in the swirling pattern. Push your luck as far as you can, but if you add too many cherry bombs, your pot explodes!

At the end of each round, players gain victory points and also coins to spend on new ingredients to add to their bags. But players with exploded pots must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.


$34.99
SKU: 841333108144

On the warmest nights of the year, the otherwise quiet waters are filled with shimmering lights as the dormant noctiluca awaken. Renowned for their restorative properties, the noctiluca are desired by many healers. Only the most skilled divers can navigate the waters to collect these mysterious glowing creatures and deliver them to healers across the land. Can you catch the embers of the sea?

In Noctiluca, 104 colorful translucent dice fill the pool on the game board to represent the different glowing noctiluca. Players take turns diving into the water from the edges of the shore to collect the noctiluca dice from the board and keep them safely in jars until they can deliver them to healers. After two rounds, players compare points from their successful deliveries and the player with the most points wins.

Thanks to a double-sided game board, Noctiluca also includes a solo mode in which one player must rescue the noctiluca from the tempest.


$79.95
SKU: 854382007047

In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species, and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most visitors each season that the park opens.

Do you go big and create a pack of Velociraptors? They'll definitely excite potential visitors, but you'd better make a large enough enclosure for them. And maybe hire some (read: a lot of) security. Or they WILL break out and start eating your visitors, and we all know how that ends. You could play it safe and grow a bunch of herbivores, but then you aren't going to have the most exciting park in the world (sad face). So maybe buy a roller coaster or two to attract visitors to your park the good old-fashioned way?


$59.99
SKU: 824968784914

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.


$64.95
SKU: 655132004992

Concordia

Game Type(s): Area control
Players: 2 - 5
Age: 13 +
Game Length: >90 minutes

2,000 years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor - all to gain the chance to emerge victorious!


CONCORDIA is a peaceful strategy game of economic development in Roman times for 2 to 5 players age 13 and up. Instead of luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them!

 


Add new strategies and surprises to Illimat with new Luminaries and Okus tokens inspired by The Crane Wife. The Loom allows you to craft at a cost. The Island is a place of isolation, while The Boat bridges the divide between distant fields. Will you pull off The Perfect Crime, or will The Butchers strike down a Luminary before you can claim it?

This expansion includes six Luminaries, two Okus tokens, a cloth bag, and a booklet with variant rules.


$12.99
SKU: 865839000115

Werewolf is a party game of lies, deceit, & accusations.
Are you devious enough?
20 Villager Cards, 10 Werewolf Cards, 8 Wild Cards, 2 Seer Cards, 2 Doctor Cards, 2 Moderator Cards, 2 Village Drunk Cards, 2 Witch Cards, 2 Alpha Werewolf Cards
Play with up to 35 people (or two 20 person games!)
Most well-designed Werewolf game that exists.


$21.99
SKU: 869388000077

Monikers: Serious Nonsense is a standalone expansion for Monikers. It features 330 cards, written by the folks at Shut Up & Sit Down.


 
 
 
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