You (Hardcover)

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After going to college and not finding what he wanted in life, Russel ends up applying for a job with people he knows from high school doing something he used to do in high school. He wants to go back to designing video games.  Russel starts working at Black Arts after Simon, the mastermind, passed away from an accident that left the building owners putting security cameras in their elevator shafts.  Don, Lisa, and Darren are still working toward putting out their newest game in the "Realms franchise."  Something goes wrong with the Waffle system, the software that helps create the game. No one but recently deceased Simon knows how Waffle works or how to debug it.This story follows a group of friends back and forth through real time and video game time to fix the problem in their system.  The side stories in this book add to the characters' depth making the story richer.  Also, this book demonstrates that you should never give up and that sometimes, obsessing is necessary to achieve what you want. The themes in You are appealing to people interested in computer coding, technology growth over time, or the evolution of games/video games.  Fantasy fans will dig Russel playing out each Black Arts game to locate the rouge code.  This is just a fun book to read.  Other books I might compare You with are Ready Player One by Ernest Cline, Fortress of Solitude by Jonathan Lethem, or if you want to go really far back William Gibson's Neuromancer.

— Alex


When Russell joins Black Arts games, brainchild of two visionary designers who were once his closest friends, he reunites with an eccentric crew of nerds hacking the frontiers of both technology and entertainment. In part, he's finally given up chasing the conventional path that has always seemed just out of reach. But mostly, he needs to know what happened to Simon, his strangest and most gifted friend, who died under mysterious circumstances soon after Black Arts' breakout hit.

As the company's revolutionary next-gen game is threatened by a software glitch, Russell finds himself in a race to save his job, Black Arts' legacy, and the people he has grown to care about. The deeper Russell digs, the more dangerous the glitch appears--and soon, Russell comes to realize there's much more is at stake than just one software company's bottom line.

About the Author

Austin Grossman is a video game design consultant and the author of Soon I Will Be Invincible, which was nominated for the 2007 John Sargent Sr. First Novel Prize. His writing has appeared in Granta, the Wall Street Journal, and the New York Times. He lives in Berkeley, California.

Praise For…

"A razor-sharp comedy ... a smart meditation on the nature of gaming. Grossman, who has designed video games, brings experience but more importantly abundant affection to describing this world--the welcome recognition of the one Dungeon and Dragons enthusiast for another, the surreal happiness that comes from mastery, the semi-ironic clinging to juvenile aesthetics."—Boston Globe

"Some of the most startling, acute writing on video games yet essayed."—Tom Bissell, Harper's

"Combines videogames, advanced technology, and suspense into one crazy pageturner."—Kansas City Star

"You confirms Grossman's status as a major talent. Grossman isn't just chronicling the rise and fall of a company, or of a character, or even an industry. Rather, he uses YOU as a tool to prise open the mystical center of what art is, what games are, what fun is, and how they all mix together. A novel that both uplifts and entertains, and reframes the world we live in and the things we do in it. Easily one of the best books I've read this year."—Cory Doctorow, Boing Boing

"A celebration of videogames and their creators."—Booklist, starred review

"Genuine energy. A terrific book."—The Millions

"YOU is every bit as fun as you hope it's going to be, and also much more. Grossman draws you in with his clever premise, but then as you progress through the levels, you understand the complexity of the world he has built. Full of wit, ingenuity, and nostalgia -- a meditation on what it means to be the hero of the game."—Charles Yu, author of How to Life Safely in a Science Fictional Universe

"A brilliant, incisive, and very funny journey through the adolescence of the computer game industry, delving with wit and charm into the fascinating question of exactly whose story is being told."—Max Barry, author of Jennifer Government and Machine Man
Product Details
ISBN: 9780316198530
ISBN-10: 0316198536
Publisher: Mulholland Books
Publication Date: April 16th, 2013
Pages: 400
Language: English

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